Civilization 6 difficulty levels. Messages. 10. Jan 20, 2018. #1. Love the Civ series...

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Here are the Civilization 6 difficulty levels from easiest to toughest. Settler: This mode comes with tutorials. New players should start here to get a hang of the game. Chieftain: This level is still considered easy mode, and the one most players choose for a "chill" Civ 6 game, or to experiment with a new leader or feature.Chieftain: This easiest level is recommended for first-time players. Warlord: Warlord level best suits the occasional player who doesn't want too difficult a test. Prince: At this difficulty level, everything comes much less easily and your rivals are significantly better at managing their empires.You need some experience and skill to win ...Okay, so I have been playing this game for decades now, since Civ 1. I start with this to make the point that I know the game VERY well. This means that basically, I like to play at high difficulty levels. I know that the challenges of creating stronger AI are multiple. I am sure you know how painfully obvious it is that you unnecessarily bump the difficulty about 1 notch every time you ...One thing I always wanted in Civ 5 and now would like in Civ 6, would be the ability to create a custom difficulty level for the AI. One thing that always frustrated me in Civ 5 was that some of their bonuses would out pace my own personal abilities. For example most of my games in civ 5 at...Jul 6, 2021 · In this civ 6 deity video we are going to be talking about and explain every single difficulty in civ 6 from prince, to immortal and deity, and everything in... The difficulty feels like it only effects your base happiness. My friends and I usually play 6-8 nations with 3-5 players so about 2-4 AIs. We all play on Emperor and despite putting Emperor on all of us in the lobby the AIs are completely pushovers.Nov 3, 2016 · King to emperor difficulty threshold. I am finding it hard to set up the game with an appropriate challenge level. Prince level is like playing Farmville, honestly. King level is a bit better but still waay too easy. Just set up 3-4 cities before 100 turns, develop them before 200 turns, then train units and take over the world. Back to Civilization VI A game mode is a setup option that adds a twist to the standard Civilization VI experience. Game modes alter the base game's ruleset and may include additional units, buildings, and improvements. All game modes are compatible with each other; players may choose to activate multiple modes when starting a game. Each New Frontier Pass DLC introduces a new game mode, and ...The number of Free Cities that emerge from empires in Dark Ages depends on your chosen difficulty level. Moreover, Free Cities can now exert Loyalty ...Civilization V: Difficulties. This page should give you an overview about the bonuses, which the AI or the player receive depending on difficulty level in Civilization 5. Please note that not all values are clear yet. If you can clarify some of the values, or would like to contribute, then please post in this thread.Here are the Civilization 6 difficulty levels from easiest to toughest. Settler: This mode comes with tutorials. New players should start here to get a hang of the game. Chieftain: This level is still considered easy mode, and the one most players choose for a "chill" Civ 6 game, or to experiment with a new leader or feature.A New Dawn - Civilization IV. Work on A New Dawn began in 2009, when it was billed as "a new expansion" to Civilization IV: Beyond the Sword. Really though, those modders were just being modest, because there's so much more on offer here. A New Dawn is brimming with new and overhauled leaders, techs, rules, AI and buildings, but what's ...There are 8 Civilization 6 difficulty levels, and the game provides a unique gaming experience requiring strategic planning and decision-making skills.One of the game's defining features is the difficulty levels, which range from Settler, the easiest level, to Deity, the most challenging level.. Settler is the easiest level in the civilization 6 difficulty levels.Favorite: Domination (Most active play-style) The "My way or the highway to Hell" of victory types. Domination is probably the simplest victory type: capture all other capitals in the game. Boom, you win. This victory type gives every civ incentive to let their unique unit shine.Civilization 6 Difficulty Tiers. Civ 6 is notorious for being a challenging game. The turn …Yogurt8 • 9 yr. ago. Honestly, I suggest playing at 1 level above your playing ability. This teaches you the game faster without completely crushing you. LocusHammer • 9 yr. ago. I would start with at least prince. Playing any lower makes increasing difficulty much harder, if that is something you plan on doing.Back to Civilization VI Go to the list of Civilizations Leaders are symbolic representatives of the playable civilizations in Civilization VI. They are based on historical figures who accomplished great things during their rule or successfully led their people through periods of adversity. Each leader has both a unique ability (which gives them special bonuses and gameplay advantages) and an ...So you are right, I think the game is harder in some ways cause the AI defends better. Also, take into account that the game AI is the same on all difficulties, the difficulty only changes the bonus modifiers that are applied to the player or the AIs. So the enemies dont get any dumber or smarter on lower or higher levels.For human players, the difficulty setting works the same way as it does in single player. Same bonuses and penalties apply. The only difference is that the difficulty of any chosen setting only applies to you. Here's the misleading part. The difficulty setting for AI players is actually backwards. It governs how hard the AI is to play against.Schwarzpol’s Smoother Difficulty re-balances Civ 6 by giving the AI fewer starting bonuses but providing long-lasting modifiers to keep them competitive in later eras. These include science, culture, and even tourism bonuses, making an AI cultural victory a real possibility. 2. Real Strategy. Check Out This Mod.Mechanics []. Faith accumulates into a pool and is spent mostly on empire level, just like Gold, but unlike it there is nothing that spends Faith automatically. The only exception is the founding of a Pantheon, which the game will prompt you to do automatically when you gather more than 25 Faith. After that the player must decide how to spend accumulated Faith in the best way possible.Emperor is a difficulty where the AI starts to pose a challenge and you can start to learn efficiency. As an experienced civ player, I play mostly on immortal or deity. Immortal is comfortable for me and deity is absolutely doable, but sometimes a little punishing. sonureal • 2 yr. ago.Sci-fi. The Civilization Fanatics' Center (often called CivFanatics for short) is a website that provides information about and forums for discussing the Civilization games and hosts regular "Game of the Month" scenarios. It has been online since 2000. The Civilization Fanatics' Center's main page The Civilization Fanatics' Center on Twitter.The weakest part of Civ 6's AI is maxing yields and domination (hence the insane bonuses), so if firaxis fixes that, there's really no need for a fully trained AI. This has everything. In short: higher difficulty means AI gets larger stat bonuses. Most notably they start with extra units, including extra settlers.King to emperor difficulty threshold. I am finding it hard to set up the game with an appropriate challenge level. Prince level is like playing Farmville, honestly. King level is a bit better but still waay too easy. Just set up 3-4 cities before 100 turns, develop them before 200 turns, then train units and take over the world.The skill setting for players determines which advantages or disadvantages that specific player will receive. At lower levels they gain advantages and at the higher levels they get disadvantages. Setting the skill setting for the AI determines how strong of an advantage they receive, including bonus starting units (including a second settler on ...The King to Emperor jump is insane. Okay well to start, I consider myself pretty well versed in civ. I have just around 1,000 hours in civ5 and about 100 in civ6. I can beat the ai on king difficulty pretty handily but anytime i try to play emperor I am always decimated by massive armies early game. I try to rush military but still most of the ...Evie, the way that Civ 6 works may seem like bad game design to you, but the way that Equilin described it to BackseatTyrant is accurate. In this game, if the other civs perceive that you have a weak military, they do tend to gaze longingly at your territory. Therefore, the best defense is to build at least a few military units.Civ VI Title Screen | Image from 2K/Firaxis. Since Civ VI is a blast to play, you’ve probably thought about playing it in multiplayer mode. If you’re new to Civ VI multiplayer mode — even if you’re an expert at solo play vs. AI — there are lots of things to consider before you boot up a game.Most importantly, get on top of barbarians. At Diety, they will be the largest threat to you turn 5-50. If a scout sees your capital, you lose (in essence). Without bouncing the scouts back with military, if they see you and report, you will have an entire unit spawned per turn until the outpost is cleared.No matter if you're a budding city builder or a battle-hardened Civ veteran, Civilization VI has something to offer you. In addition to the base game, Civ VI has two full expansions: Rise and ...One of the cool things about the game is that there is more than one way to win (vs AI), and multiple avenues for development. I prefer Purity, for example. It is much harder to advance than the other two, but has really nice units in the long run (better range and attack than the other T3 troops).There are a few approaches to early game that work on all difficulties depending on your starting situation/civ: Players will usually open with slinger-slinger-slinger-settler/etc. to ward off barbs and potentially archer rush another civ. This is also very safe as you can defend yourself if you have an aggressive civ neighbor like Monti/Alex.Dec 11, 2022 · Civilization 6 is a turn-based strategy game that provides different difficulty levels that can be adjusted to the player’s skill set. The game offers seven difficulty levels, ranging from Settler to Deity. Each level increases the game’s complexity and the computer opponents’ aggressiveness and intelligence. In this article, we will dive ... The AI will not declare war on settler difficulty. If you are ahead of the AI in terms of science and military score it will be hesitant to declare war in you. The AI only attack each other in the ancient era. After that they only really attack City States and you. They may declare wars and have minor skirmishes if their borders are close.Back to Civilization VI Back to Diplomacy Grievances is a new gameplay mechanic in Civilization VI: Gathering Storm. It replaces the Warmongering system as a way of determining diplomatic reactions to a leader's actions towards others, and ties heavily into both the normal diplomatic relations between civilizations and into the new Diplomatic Victory. Grievances are a score which each pair of ...King to emperor difficulty threshold. I am finding it hard to set up the game with an appropriate challenge level. Prince level is like playing Farmville, honestly. King level is a bit better but still waay too easy. Just set up 3-4 cities before 100 turns, develop them before 200 turns, then train units and take over the world.Players have developed strategies on higher levels to milk the AIs for their huge bonuses. Since these bonuses don't exist on Prince, occasionally Prince is more difficult than higher levels. Domination wins require tech leads. Regarding civ 4 - civ 5, one unit per tile means each individual unit is much more important than the old stack of doom.King to emperor difficulty threshold. I am finding it hard to set up the game with an appropriate challenge level. Prince level is like playing Farmville, honestly. King level is a bit better but still waay too easy. Just set up 3-4 cities before 100 turns, develop them before 200 turns, then train units and take over the world.Civ 6 Difficulty Levels Guide. Civ 6 / By CIV Fandom Team . Civilization 6 marks a new era in the franchise that has been going strong for the past 29 years. The game introduces several new concepts, sharpened leaders, and more action-packed content. Overall, Civ 6 is much better than its predecessors were by showcasing new features and game ...1 Answer. It's a matter of bonus and handicap. Some are for you and some for the AI. Chieften, Settler, Warlord... they all give bonuses to the human, or handicap the AI in one manner or another... these lower levels are easiest for the human and hard on the AI. At Noble, both sides are at their closest parity in regards to breaks to either side...The weakest part of Civ 6's AI is maxing yields and domination (hence the insane bonuses), so if firaxis fixes that, there's really no need for a fully trained AI. This has everything. In short: higher difficulty means AI gets larger stat bonuses. Most notably they start with extra units, including extra settlers.Civ 6 Difficulty Levels Guide - November 14, 2021; Civilization 6 marks a new era in the franchise that has been going strong for the past 29 years. The game introduces several new concepts, sharpened leaders, and more action-packed content. Overall, Civ 6 is much better than its predecessors were by showcasing new features and game mechanics.1st You need to save your game. 2nd You copy paste into mutil game save folder 3rd Yuo start creating a multi game with loading that save once you are at some kind of chat room that waiting for ppl to join into your map, there is a game set up option you can click on and the map seed is there.AI units get more promotions on higher difficulty levels. "Orcs were mustering, and far to the east and the south the wild peoples were arming." J.R.R.Tolkien. ... You might be able to wipe out one civ pre-renaissance if things go well, but any sort of meaningful conquest beyond that feels impossible without passing way past the limit. ...Back to Civilization VI Go to the Resource article Go to the List of terrains in Civ6 The term terrain encompasses the geographical features of the map in Civilization VI. As in recent Civilization titles, it consists of hexagonal tiles, each of which possesses certain properties and gameplay effects. At the most basic level, terrain is divided into land (which forms the habitable parts of the ...Back to Civilization VI Back to Diplomacy Go to List of agendas in Civ6 An agenda is an aspect of an AI leader in Civilization VI that governs his or her behavior. Leaders' agendas have a strong influence on how they play the game and interact with the other players. Each AI leader in the game has two distinct agendas: one that is unique to the leader and is revealed when the player meets him ...Players can toggle Show Grid, Show Resource Icons, or Show Yield icons on and off by Pausing while in a game. From there choose the Options menu. Navigate to the “Map Options” tab. From here you can toggle what is displayed on the map, including Yields, Icons, and Labels.Civilization 6 is a turn-based strategy game that provides different difficulty levels that can be adjusted to the player’s skill set. The game offers seven difficulty levels, ranging from Settler to Deity. Each level increases the game’s complexity and the computer opponents’ aggressiveness and intelligence. In this article, we will dive ...How to win Civ 6 on deity. Winning Civilization VI on deity difficulty is a feat in itself. Deity difficulty makes it so the AI receives huge bonuses and therefore is way more aggressive than you might be used to. Civilization VI's huge player base makes it so winning on Deity is only the first step to become an expert.This civ has an intermediate difficulty level as assigned by the developers, making it a bit more challenging than the English, for example. There is a focus on research for the Abbasid Dynasty ...A New Dawn - Civilization IV. Work on A New Dawn began in 2009, when it was billed as "a new expansion" to Civilization IV: Beyond the Sword. Really though, those modders were just being modest, because there's so much more on offer here. A New Dawn is brimming with new and overhauled leaders, techs, rules, AI and buildings, but what's ...To toggle the command console to the on position, go to: PC > Documents > MyGames > Sid Meier’s Civilization VI. Select the file “AppOptions”. How to find the toggle option for Civ 6 command console. Open the file with Notepad and use control + F to find a line that reads “EnableDebugMenu 0.”. Turn the 0 on that line into a 1 and save ...In conclusion, Civilization VI offers four different game speeds to suit your individual gaming style. Quick is 33% faster than the standard speed, Prolonged is 50% slower and Marathon is 200% slower. Generally, the standard speed should provide enough of a challenge for most players and should take around 22½ hours to complete the main ...1 List of difficulties 2 Difficulty bonuses 2.1 Resource production 2.2 Combat and XP scaling 2.3 Research boosts 2.4 Starting units 2.5 Barbarian camp gold List of difficulties This is a list of difficulties from easiest to hardest: Settler - Easiest Chieftain Warlord Prince - Default King Emperor Immortal Deity - Hardest Difficulty bonuses it is just a fun way to use loads of military units, wipe out city states, and any civ that dares to denounce or send idiot missionaries. Death to them. Funny, I use to play Civ 5 Brave new world on the hardest difficulty. Civ 6 is a great game and very enjoyable IMO, but something is "off," on anything above Prince level (level4).Jul 6, 2021 · In this civ 6 deity video we are going to be talking about and explain every single difficulty in civ 6 from prince, to immortal and deity, and everything in... Contribute and help make this the best resource for Civilization!Hundreds of "wanted articles" as well as ongoing projects need just one click to get you going. If what you want to write about is not there, you can start a completely new article (after doing a Search to check that it's not already here under a slightly different name): just enter the title in the box …To help new players in their path to victory, we have compiled 10 basic tips on how to start a game of Civilization VI in the best way possible. The first turn. You will start your game of Civilization VI with a Settler and a Warrior. The Settler will be the unit to found your first city so it is important that you find a suitable spot for it ...Multiplayer is a game mode that is available in most of the Civilization games. In this mode, two or more humans play against each other and/or AI opponents on a difficulty level and with game settings of the players' choice. If a multiplayer game includes both human and AI players, the human players take their turns first.. Due to how long it takes to finish a multiplayer game, it requires a ...Chinese. Difficulty Level: Hard Strengths. Dynasties: Constructing both Landmarks for one age advances your current Dynasty, each of which provides unique benefits. Gunpowder and Explosives: Unique Units specialize in artillery, fire, explosives, and area of effect damage. Expansion: Shifts focus and strengths across different ages and expands outward rather than up.In this civ 6 deity video we are going to be talking about and explain every single difficulty in civ 6 from prince, to immortal and deity, and everything in...The Accelerated Reader book reading levels represent the difficulty of the text in a book and are equal to grade levels from one to 11. Additionally, the decimal numerals of an AR reading level pinpoint the number of months into a grade, to...Civ has always walked that tightline in the past through difficulty levels. With the current state of the economic system and AI behaviour, I'm not sure there's a way to make Civ 6 tense or challenging for the player other than through direct player penalties at Immortal and Deity levels.In Multiplayer, what's so confusing is that you can select the difficulty for everyone. In mp YOUR difficulty will ONLY change the bonuses that YOU get. It will not affect starting units and bonuses of the AI. Because you are a player, your bonuses are taken from the player table. And if you select a difficulty for the AI, it will receive the ... In Multiplayer, what does MY difficulty mean? Confused about what giving myself a difficulty does. It seems to have the same effects as in single player. The player receives buffs depending on the difficulty level (the lower the difficulty level, the higher the buffs). Though from looking at the list, the only thing that changes for players is ...2. Jul 18, 2005. #1. I've won a few warlord games by score, space race and diplomatic victory, so I'm now thinking of trying some of the harder difficulty levels. I was just wondering if there was a complete listing of the specific differences between each difficulty level (player bonuses, handicaps, AI advantages, increased corruption etc) so ...Sid Meier's Colonization (abbreviated as "Col" on this wiki) is a computer game by Brian Reynolds and Sid Meier released by MicroProse in 1994. It is a turn-based strategy game themed on the early European colonization of the New World, starting in 1492 and lasting until 1850. It was originally released for DOS, then in 1995 ported to Windows, the Amiga, and Macintosh. Colonization has many ...There's no best difficulty, it all depends on the person. I'd suggest trying out both of them, probably King first, and seeing which one you like. Emperor is a lot harder than King (more of a difficulty jump than Prince -> King) because the AI now starts with an extra Settler. Metridium_Fields.Difficultés faibles vs. difficultés élevés. La façon dont les développeurs ont équilibré les modes de difficulté fait que dans les trois premiers modes : Colon, Chef tribal et Seigneur ...If you really think one level is a total waste, just go the next one up. managing your empire is a hard skill that takes time. Each difficulty level takes exponentially more time to get through, though. I upped to emperor at 450 hours and now I just won my second immortal game and I'm at 600. Just chill and play the game, we're here to have fun ...1. In Civ1 you built as many as you could feed, to build as many towns as you were willing to micro manage before it just becomes a slog of popup notifications. If it still raises the city like it used to when you build a settler in a town of one, then yes. The one-city-challenge should be considered; not that I ever do: this game should be ...The weakest part of Civ 6's AI is maxing yields and domination (hence the insane bonuses), so if firaxis fixes that, there's really no need for a fully trained AI. This has everything. In short: higher difficulty means AI gets larger stat bonuses. Most notably they start with extra units, including extra settlers. The difficulty level is a game setting in Civilization IV that allows players to compete against AI opponents matched to their skills and desire for challenge. In order from lowest to highest, the difficulty levels are as follows: Settler Chieftain Warlord Noble Prince Monarch Emperor Immortal Deity Since the computer players are not controlled by advanced AI (i.e., cannot learn from and react ...Barbarians by difficulty level? I played a quick game yesterday at Prince level, just to get a feel for the new mechanics and see the new features without worrying about an actual challenge. I just started an Emporer level game, and began to explore. I found 1 camp, but then watched as, about every 3 turns, a new camp popped up in explored areas.Feb 27, 2023 · Factors Affecting Your Civilization 6 Difficulty Levels Choice If you’re going for barbarian gold or want to play in Barbarian Clans Mode, understand that the amount of gold you get... On the King level, AI get extra bonus settlers and another starting warrior, making your early game truly ... Back to Civilization VI Back to City Go to List of districts in Civ6 A District is an essential part of a city in Civilization VI that manifests the city's development and specialization over time. Districts are a brand new feature in Civilization VI. A district is a distinct part of a city which is found on terrain outside the city center (i.e., the city's main tile), and which focuses on ...Version: v13.1. This mod gives considerable improvements in how AI grows its civs, and how it manages moving large number of units into attack formations. it definitely speeds up how civs develop in early game, making immortal games feel almost like deity, however this mod is hampered by serious issues.In Multiplayer, what's so confusing is that you can select the difficulty for everyone. In mp YOUR difficulty will ONLY change the bonuses that YOU get. It will not affect starting units and bonuses of the AI. Because you are a player, your bonuses are taken from the player table. And if you select a difficulty for the AI, it will receive the ...However, I'm having a lot of trouble with the difficulty in 6. Prince isn't the same as 5. On King, I have to use a civ dedicated to a certain victory and pursue the same victory (Korea Science, Ottoman Domination, American Cultural). On Emperor, I just straight out lose against the AI.29-Sept-2016 ... There was one difficulty level, Prince (which typically grants no favors to either the human or computer players), though there will eventually ...The franchise's infamous difficulty is taken to a whole new level in Civilization VI on the hardest difficulty setting, Deity. Trying to win the game on Deity makes it essential that players get a ...General Malaise (Banned) Sep 7, 2017 @ 11:33pm. If you play against 8 AI, and win one in 8 times, then it might seem tough, but you are equal to Emperor level. Sometime's a civ snowballing out of control happens. It makes for a tough game, if a civ starts taking Capitals early on. It's just one of those things that happens.There are 3 possibilities here: 1) I haven't met any other Civs yet; 2) I've met a Civ who's clearly going to attack me; or 3) I've met a Civ who's leaving himself open to attack. #1 is easy - I build a Settler. #2 is also easy - I put in my mouthpiece and get ready to rumble. #3 is a little more open-ended.It won’t work on higher difficulty levels, but for your first few playthroughs, just see what Civ 6 throws at you, focus on building your civilization, and worry about winning later on. Civ veterans know that Time victory is just for newbies—but if you’re a newbie, it’s the perfect victory to go for your first few times. Otherwise ...Emperor. Joined. Oct 3, 2010. Messages. 1,204. Jul 31, 2012. #3. Culture is the hardest way to win. The simplest way I've found to win at the higher levels is to abuse the fact the AI hates bombers and builds lots of them and beat up any A that is close to winning.Back to Civilization VI Disasters are a brand new feature in Civilization VI: Gathering Storm. These are natural events in the game with (mostly) devastating consequences, which bring a whole new level of realism to the series and are the outward representation of the new Climate system. Disasters happen throughout the game completely automatically, …Most importantly, get on top of barbarians. At Diety, they will be the largest threat to you turn 5-50. If a scout sees your capital, you lose (in essence). Without bouncing the scouts back with military, if they see you and report, you will have an entire unit spawned per turn until the outpost is cleared.May 6, 2008, 12:48. yes - the CMN needs to be alert to the "set diffifculty" flag which defaults 2 levels for the first human player entered. (I think that's what we deduced) There is a button "force current diff level" that must be checked in the "Scenario rules" subset, before finalizing and saving the scenario.Sid Meier's Civilization VI > General Discussions > Topic Details. social Oct 30, 2016 @ 12:47pm. So, that deity difficulty. Hey, So just for fun, I started a deity difficulty campaign, where AI gets like 3 settlers at start, and about 32% bonus for science, culture etc. If I recall correctly... Needless to say my neighbour Russia hated me from ...Plymouth, MA. Jan 15, 2017. #1. There seem to be some questions concerning Civ6 GotM difficulty levels. Please tell us what difficulty levels you would like to see. In general, we try to provide a game of Emperor to Deity at the mid-month and a bit easier difficulty level at the start of the month. This is the opposite of Civ5 GotM so that ...Attitude in Civilization II determines the number of happy and angry citizens a city has. Cities with more unhappy citizens than happy citizens will go into civil disorder. Should a city remain in civil disorder for several terms, a civilization's government will collapse into Anarchy. Should a city with a population of 3 or more have more happy citizens than content citizens, while having no ...Back to the list of units The Immortal is a unique melee unit of the Persian civilization in Civilization VI. It replaces the Swordsman. In the Gathering Storm expansion, the Immortal requires 10 Iron to train. Common abilities: +5 Combat Strength vs. anti-cavalry units. Also applies when making ranged attacks. Special abilities: Has a ranged attack (25 Ranged Strength, 2 Range). Can still .... Back to Game Modes Barbarian Clans is the seventh game mode Therefore, a city with a Population of 5 or 6 will r Back to Civilization VI Governors are a feature added to Civilization VI in the Rise and Fall expansion pack. They are agents of your government which may be appointed and assigned to cities in order to boost their Loyalty and enhance gameplay elements. As such, they directly channel the power of the central authority in their areas of specialty. A Governor …Civ 6’s AI leaders don’t have the technological capability to make intelligent plays that mimic those a human player would make. ... at deity-level difficulty, each AI gets a 32% bonus to its ... Such Civ game would still have difficulty levels, and maybe even Civilization VI offers eight difficulty levels, each providing a unique gaming experience. These levels influence the AI’s bonuses and player’s penalties. The goal of … In this article, we are going to Summarize the difficu...

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